It fits within a wall frame like the double door but opens much slower than any other type of door.
Rust how much to blow up a garage door.
The f1 grenade will deal damage to anyone standing within a close proximity when it explodes.
How many explosive to blow up each building piece.
The garage door is a form of lockable door which slides upward from the bottom when opened.
Takes 220dmg from rocket.
The timed explosive charge commonly referred to as c4 is a craftable explosive weapon that can be thrown onto walls doors or deployable items.
Unreliable raiding tool that can be used to destroy player made buildings for the purpose of entering other players bases and looting them.
Timed explosive charges are not to be confused with explosives.
The door has a working hatch which allows you to see outside of the door and can be shot through in both directions.
It takes 9 satchel charges or 150 explosive 5 56 rifle ammo to destroy the garage door and has no weak side like other doors to explosives.
Garage door 150 explosive ammo 9 satchel charges 2 c4 3 rockets wooden barricade 15 explosive ammo 1 satchel charge 1 c4 1 rocket.
Garage doors cost twice as much metal fragments and 2 gears.
So sheet metal doors are still way better for the cost but garage doors are just slightly stronger leaving 76hp equal to 41hp at metal door after 4 satchels.
Information accurate as of.
As of devblog 145 the f1.
It is effective as an anti personnel weapon.
Information accurate as of.
It is however more durable than the sheet metal double door making it an effective loot room door.
If the door is put on a weaker door frame the door frame will be targeted instead of the door itself.
Once a timed explosive charge has been thrown it will automatically arm itself and then detonate after 10 seconds.
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Build 1142 73 the f1 grenade is a craftable explosive weapon that can be thrown.
The armored door is the highest tier door and is the best option for base defense.
If it s sheet metal then just go through the door.
600hp takes 131dmg from 1 satchel charge takes 87 more damage destroyed by 1 c4.
The satchel charge becomes armed when placed has a random time until detonation and has a small chance to malfunction requiring the user to pick up and rearm.